Skull Horn Society(Home-Brewed RPG)
CondorDM’s schedule -
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired. 3 – 4 sessions per week on average, random days.
Skull Horn Society -
Your Joining a world-wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just “hit, miss” hack n slash and of course mystery await you.
This is an important rule – (Scheduling issues should not be a problem here)The guilds uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players(Basically unlimited) but only DM 6 players per session.
Willing to take new players on who don’t know how to play but wanna learn -
I have created a walk-through for newbies, I don’t have the time to sit with each new person and walk them through the process, hence why I made the effort to set something up that will help the new players and veteran players make a character and get into the game easily.
I run campaign after campaign, if your level-headed, humble to a point and can bring the effort needed on your end, then you would fit in here.
Character Creation is Very Easy. You will be sent a kit for the game with all needed on openrpg after you read through campaign/guild information. A “Players Hand Book” is not needed, we have our own PHB for the “Skull Horn Society” that comes with the kit.
Ignore the hint the forum link address makes to ad&d, we are no longer running ad&d.
*Read more: http://advanceddnd2edrevamp.proboards.com